Paul phoenis
3 posters
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Re: Paul phoenis
d/f+2_u/f+4
----------------------
- d/f+1,1, d/f+1~b,1, [b!]
- qcf+1, ff1, ff1, f+1+2 [b!]
- 3,2, ff1, f+1+2 [b!]
- d/f+1,1, ff1, f+1+2 [b!]
- f+2, f2, ff1, f+1+2 [b!]
qcf+1
---------------
- b+3, 1, f+1+2 [b!]
b+3
-------------
- 3,2, ff1, f+1+2 [b!]
WS+2
---------------
- f+2, f+1, f+1+2 [b!] (more stable)
- ff1, qcb+1 [b!]
- d/f+1~b, 1 [b!]
- f+2, f+1, f+1+2 [b!] b! options below:
-----> ff d+4,2:1+2 for smalls
-----> ff+2,1_ff+2,2_ff+2:1
-----> ff, ws+2 oki (opp techroll, d/f+2, f+1+2, B! guaranteed)
-----> qcf+4, oki (qcf+1+3_2+4_3) *can result a back throw*
f,f+4
-------------
- FC+2, u~f, 1, 1, f+1+2 [b!]
- FC+1,1, f+1+2 [b!]
- WS+1, 1, 1, f+1+2 [b!]
- WS+4, d+1,4,2
qcb+1
---------------
- qcb+1
- SS+3
- d+2
qcb+1 CH
-------------------
-ff1, f+1+2 [b!]
u/f+3,4
----------------
- f+1+2 [b!] (more stable)
- ff1, f+1+2 [b!]
- ff1, ff1, f+1+2 [b!]
f,f+3,4
----------------
- ff1, f+1+2 [b!]
b+2 CH
----------------
- f+1+2 [b!]
b,f+1
--------------
- d+1+2
qcf+1+2
-----------------
- dash, qcb+1 [b!] *strict timing*
- dash d+4,2:1+2 (more stable)
- ff~n, 3,2, d1+2 (easy, but don't forget to neutralize the joystick after ff or you'll do ff+3)
- ff+4
SS+3 CH
------------------
- d+1+2
SS+1
--------------
- ff, 3,2, 1, f+1+2 [b!]
Post Low Parry
------------------------
- d/f+11, 1, f+1+2 [b!]
- d/f+11, d/f1~b,1 [b!]
=================
POST B! FOLLOW - UPS
=================
- d+4,2:1+2 (most used and most reliable follow-up)
- qcb+3,2,1
- f,f+2:1 or ff2,1 or ff,2,[1]
- d+1,4,2
- ff, 3,2 into wall
- deathfist
=====================
WALLSPLAT FOLLOW - UPS
=====================
- d+4,2:1+2
- d+1,4,2
- f+2,3,1
- d/f+1,1, d+1+2
- qcb+3,2,1
- f+1+2 b! to combos above.
- d/f+1~b,1 b! to combos above.
* remember that you can only use b! once in a juggle, so scenarios like: launch, juggle > bound > combo > wallsplat > f+1+2 won't bound.
======================
FLOORBREAK FOLLOW - UPS
======================
- ff, d+4,2:1+2
- ff, 3,2
----------------------
- d/f+1,1, d/f+1~b,1, [b!]
- qcf+1, ff1, ff1, f+1+2 [b!]
- 3,2, ff1, f+1+2 [b!]
- d/f+1,1, ff1, f+1+2 [b!]
- f+2, f2, ff1, f+1+2 [b!]
qcf+1
---------------
- b+3, 1, f+1+2 [b!]
b+3
-------------
- 3,2, ff1, f+1+2 [b!]
WS+2
---------------
- f+2, f+1, f+1+2 [b!] (more stable)
- ff1, qcb+1 [b!]
- d/f+1~b, 1 [b!]
- f+2, f+1, f+1+2 [b!] b! options below:
-----> ff d+4,2:1+2 for smalls
-----> ff+2,1_ff+2,2_ff+2:1
-----> ff, ws+2 oki (opp techroll, d/f+2, f+1+2, B! guaranteed)
-----> qcf+4, oki (qcf+1+3_2+4_3) *can result a back throw*
f,f+4
-------------
- FC+2, u~f, 1, 1, f+1+2 [b!]
- FC+1,1, f+1+2 [b!]
- WS+1, 1, 1, f+1+2 [b!]
- WS+4, d+1,4,2
qcb+1
---------------
- qcb+1
- SS+3
- d+2
qcb+1 CH
-------------------
-ff1, f+1+2 [b!]
u/f+3,4
----------------
- f+1+2 [b!] (more stable)
- ff1, f+1+2 [b!]
- ff1, ff1, f+1+2 [b!]
f,f+3,4
----------------
- ff1, f+1+2 [b!]
b+2 CH
----------------
- f+1+2 [b!]
b,f+1
--------------
- d+1+2
qcf+1+2
-----------------
- dash, qcb+1 [b!] *strict timing*
- dash d+4,2:1+2 (more stable)
- ff~n, 3,2, d1+2 (easy, but don't forget to neutralize the joystick after ff or you'll do ff+3)
- ff+4
SS+3 CH
------------------
- d+1+2
SS+1
--------------
- ff, 3,2, 1, f+1+2 [b!]
Post Low Parry
------------------------
- d/f+11, 1, f+1+2 [b!]
- d/f+11, d/f1~b,1 [b!]
=================
POST B! FOLLOW - UPS
=================
- d+4,2:1+2 (most used and most reliable follow-up)
- qcb+3,2,1
- f,f+2:1 or ff2,1 or ff,2,[1]
- d+1,4,2
- ff, 3,2 into wall
- deathfist
=====================
WALLSPLAT FOLLOW - UPS
=====================
- d+4,2:1+2
- d+1,4,2
- f+2,3,1
- d/f+1,1, d+1+2
- qcb+3,2,1
- f+1+2 b! to combos above.
- d/f+1~b,1 b! to combos above.
* remember that you can only use b! once in a juggle, so scenarios like: launch, juggle > bound > combo > wallsplat > f+1+2 won't bound.
======================
FLOORBREAK FOLLOW - UPS
======================
- ff, d+4,2:1+2
- ff, 3,2
Re: Paul phoenis
ang gnda ng title mo ah...@_@
Deus Ex Machina- Posts : 276
Join date : 2009-06-04
Age : 32
Location : lala land
Re: Paul phoenis
b+1,2 new B! move. more reliable than f+1+2 in most cases.
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
Re: Paul phoenis
nahihirapan ln aq mag timing sa Demolition man kea di q ma complete ung bounce combo q T^TsadakoKitty wrote:b+1,2 new B! move. more reliable than f+1+2 in most cases.
Re: Paul phoenis
Super Islaw(FTW) wrote:nahihirapan ln aq mag timing sa Demolition man kea di q ma complete ung bounce combo q T^TsadakoKitty wrote:b+1,2 new B! move. more reliable than f+1+2 in most cases.
ff+2:1 and qcf+2 alternatives
try mo din
df+2:
df+1,1, 1, df+1~b 1 B! qcb+3,1,2 (or 3,2,1 ata un, not sure)
seen someone do that consistently pero demo man lang tlga ako
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
Re: Paul phoenis
Super Islaw(FTW) wrote:mas mlakas kea ung d,d/f,f+2?
so-so... demo man is more staple, ff+2:1 is more reliant
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
Re: Paul phoenis
npancn q hbang naglalaro aq ng PSP, halos/parang unlimited combo ni paul kay azazel is qcb+ 1 b un or 2? ung siko xD
Re: Paul phoenis
HYPER!? Islaw(FTW) wrote:npancn q hbang naglalaro aq ng PSP, halos/parang unlimited combo ni paul kay azazel is qcb+ 1 b un or 2? ung siko xD
qcb+1 un parang d+1 na nag-B!
julia can do wr+2 wr+2 wr+2 etc
jack can do f+4~1 df+1 b+44 B! f+4~1 df+1 b+44 B! etc etc
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
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