Zafina Tips and tricks
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Zafina Tips and tricks
from RB
Maximizing Scarecrow
1,2,3 SCR
f+2,3 SCR
df+3 SCR
good SCR mixup:
df+3 - launch on hit. a low. if they freeze up, jab, grab, they will get hit. unsafe if blocked. slow so unless they are not experience against zaf, they will see this clearly
4 - if they try to relatiate when they see you went SCR, this beats out anything, but your open if blocked.
2,2 - most people get hit by the 2nd one. KND on CH (then relaunch if backroll, b+3 if they stay there) and +frames on normal hit
1 - looks like 2,2
3,3,4_3,f+3_d+3,3 - pokes
1+2~d - +frames on block. can go into TRT for TRT mixups
SCENARIO: f+2,3 string. you can do the whole string f+2,3,4 usually they'll eat the 4. pushback on block except when they're back against wall. f+2,3 SCR they freeze up slightly most of the time. take you choice on what to use
post B! oki
usual scenario
df+2:
1, uf+1, f+2,3 SCR 3+4 B!
post B! do 1+2
your oki choices
a). if they just stand there - b+3 more oki. if they backroll (usually do) go to b).
b). if they backroll - df+1 f+2,3 SCR 3+4 B!
c). if they quick stand - db+1+2 ---> d+3,1, 4,3
d). tech to the side - 1+2+3+4 (ki charge) then db+42 (will be NC, full launch) or 1+2,4 (semi-launch)
**CH db+4,2 -> uf+1, 1, f+2,3 SCR 3+4
**CH 1+2,4 -> df+1, f+2,3 SCR 3+4
Maximizing Scarecrow
1,2,3 SCR
f+2,3 SCR
df+3 SCR
good SCR mixup:
df+3 - launch on hit. a low. if they freeze up, jab, grab, they will get hit. unsafe if blocked. slow so unless they are not experience against zaf, they will see this clearly
4 - if they try to relatiate when they see you went SCR, this beats out anything, but your open if blocked.
2,2 - most people get hit by the 2nd one. KND on CH (then relaunch if backroll, b+3 if they stay there) and +frames on normal hit
1 - looks like 2,2
3,3,4_3,f+3_d+3,3 - pokes
1+2~d - +frames on block. can go into TRT for TRT mixups
SCENARIO: f+2,3 string. you can do the whole string f+2,3,4 usually they'll eat the 4. pushback on block except when they're back against wall. f+2,3 SCR they freeze up slightly most of the time. take you choice on what to use
post B! oki
usual scenario
df+2:
1, uf+1, f+2,3 SCR 3+4 B!
post B! do 1+2
your oki choices
a). if they just stand there - b+3 more oki. if they backroll (usually do) go to b).
b). if they backroll - df+1 f+2,3 SCR 3+4 B!
c). if they quick stand - db+1+2 ---> d+3,1, 4,3
d). tech to the side - 1+2+3+4 (ki charge) then db+42 (will be NC, full launch) or 1+2,4 (semi-launch)
**CH db+4,2 -> uf+1, 1, f+2,3 SCR 3+4
**CH 1+2,4 -> df+1, f+2,3 SCR 3+4
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