BUCKLED BOOBS ~ LEO ~
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BUCKLED BOOBS ~ LEO ~
waah...gusto ko gamitin c leo~!!! ala ako alam n combo~!!
Deus Ex Machina- Posts : 276
Join date : 2009-06-04
Age : 32
Location : lala land
Re: BUCKLED BOOBS ~ LEO ~
T6:BR Combos:
Launchers
d/f+2
u/f+4
WS 2
KNK 3
ff+4
ff+4,3
U/F,N,4
CH SS1+2
CH d+1(~D)
CH d/f+2+3
CH GU (getup) 3
CH b+1
Magic 4
BOK 2 (Strongest Launcher)
Launchers that need testing if they could still launch:
CH d/b+4
CH KNK 2 - crumple stun; may need a SSR before juggling
Juggles w/ B!
d/f+2_u/f+4_WS 2_KNK 3_ff+4_U/F,N,4
- 3,2,4~df~uf1; db2,2 B! (Same Staple in T6)
- f4~df~uf1 b2,1; db2,2 B!
- b+1,4~d/f~u/f+1; d/b+2,2 B!
- f2; b1,4~KNK~df~uf1; b2,1+2 B! (Strongest Staple+Wall Carry)
ff+4,3
- df1 b2,1; db2,2 B!
- f4~df~uf1; b2,1+2 B!
CH SS1+2_CH d+1(~D)_CH d/f+2+3_CH GU (getup) 3
- iWS4 df1 b2,1 1; db2,2 B!
- iWS4 f4~df~uf1; db2,2 B!
- iWS4 b1,4~df~uf1; db2,2 B!
BOK 2
- f3~D BOK4~df~uf1 b2,1; db2,2 B! (Strongest Combo-Inconsistent)
- f3 b1,4~df~uf1; db2,2B! (Solid Dmg+Consistent)
- uf2 f4~df~uf1; db2,2 B!
CH b+1
- b14~df~uf1 db2,2 B!
CH QCF 2 TECH CATCH
- dash qcf4 b1,4~df~uf1; b2,1+2 B!
Magic 4
- f2 b1,4~df~uf1 db2,2 B! [Strict Timing]
- f2 d1(~D) [for OKI and CROUCH MIXUP]
- f2,2 [CONSISTENT]
Off Axis:
- dash 1 dash 1 b2,1 db2,2 B!
Post B!
Oki:
d1(~D)
b3,1
b2,1+2
Wall Carry:
iWS 3,1
iWS 3,1,2 (has longer recovery time than iWS3,1)
ff4,3 (Still the best wall carry)
Damage:
iWS3,1,2
iWS1,4>1
b1,4~df~1+2 (Still needs testing)
b1,4~df~uf1,2 (Still needs testing)
SSL or dash BBP
Wall
W! 1,2,1,4 (Without WB!; Inconsistent now due to fast WALL SLUMP)
WB! FC2 WS1,4,1 (Dont delay, last hit still does 60% due to fast WALL SLUMP; needs more TIMING to execute now)
WB! b1,4~KNK~3,4 (Solid Damage; Easier than WS1,4,1 Ender)
Breakable Wall
Easy
WB! ff2~1+2 WBREAK STUN! (While Charged) db4,1,2
WB! ff2(~1+2)_f1+2 WBREAK STUN! BBP
Medium
WB! uf1 uf1,2 WBREAK STUN! df1 b2,1 db2,2 (OKI)
Hard
WB! iWS 3,1,2 WBREAK STUN! b1,4~KNK~uf1 f1+2
(BIGS) WB!df1 1 3,2,3 WBREAK STUN! b1,4~KNK~uf1 BBP
Low Parry B!
BBP
df1 b2,1 db2,2 (OKI)
f4~df~uf1 f4~df~uf1 b2,1+2 (OKI)
df1 b1,4~df~uf1 BBP (Strict Timing Required)
MISC
Miscellaneous Juggles
CH b+1+4, b+2,1
CH b+1+4, iWS 3,1,2
CH d2 d3+4(stomp)
uf2,1 d4,2_f4~df~uf1 db2,2 B! (Inconsistent)
OKI Options
NON-MOVING
d3+4 - STOMP!
ff3 (~D) - BOK mixup
d4
db4
SIDEROLLER
d3+4 - STOMP!
d4
db4
BACK ROLLER
f2 b1,4~df~uf1 db2,2 B!
b1,4~df~uf1 db2,2 B!
ff4,3 f4~KNK~uf1 db2,2 B!
GU4
d1 (~D) - Guaranteed Counter Hit to Juggle
b1 - Guaranteed Counter Hit to Juggle
d4,2 - Guaranteed Counter Hit!
GU3
ff4_ff4,3 - LAUNCH
uf4 - LAUNCH
uf3 - W! Possibility
QUICK STAND
db4,1 - Simplest Option
QUICK CROUCH
ff4_ff4,3 - LAUNCH
uf4 - LAUNCH
uf3 - W! Possibility
Note:
-LOW WALL HIT now does 60%, not the previous 70% dmg
-Max number of wall hits (before an opponent can TECH) INCLUDING Bound is still 6 hits. BUT after the the 3rd hit, the opponent will begin to slump VERY FAST. This is the reason why FC2 WS1,4>1 will whiff
Launchers
d/f+2
u/f+4
WS 2
KNK 3
ff+4
ff+4,3
U/F,N,4
CH SS1+2
CH d+1(~D)
CH d/f+2+3
CH GU (getup) 3
CH b+1
Magic 4
BOK 2 (Strongest Launcher)
Launchers that need testing if they could still launch:
CH d/b+4
CH KNK 2 - crumple stun; may need a SSR before juggling
Juggles w/ B!
d/f+2_u/f+4_WS 2_KNK 3_ff+4_U/F,N,4
- 3,2,4~df~uf1; db2,2 B! (Same Staple in T6)
- f4~df~uf1 b2,1; db2,2 B!
- b+1,4~d/f~u/f+1; d/b+2,2 B!
- f2; b1,4~KNK~df~uf1; b2,1+2 B! (Strongest Staple+Wall Carry)
ff+4,3
- df1 b2,1; db2,2 B!
- f4~df~uf1; b2,1+2 B!
CH SS1+2_CH d+1(~D)_CH d/f+2+3_CH GU (getup) 3
- iWS4 df1 b2,1 1; db2,2 B!
- iWS4 f4~df~uf1; db2,2 B!
- iWS4 b1,4~df~uf1; db2,2 B!
BOK 2
- f3~D BOK4~df~uf1 b2,1; db2,2 B! (Strongest Combo-Inconsistent)
- f3 b1,4~df~uf1; db2,2B! (Solid Dmg+Consistent)
- uf2 f4~df~uf1; db2,2 B!
CH b+1
- b14~df~uf1 db2,2 B!
CH QCF 2 TECH CATCH
- dash qcf4 b1,4~df~uf1; b2,1+2 B!
Magic 4
- f2 b1,4~df~uf1 db2,2 B! [Strict Timing]
- f2 d1(~D) [for OKI and CROUCH MIXUP]
- f2,2 [CONSISTENT]
Off Axis:
- dash 1 dash 1 b2,1 db2,2 B!
Post B!
Oki:
d1(~D)
b3,1
b2,1+2
Wall Carry:
iWS 3,1
iWS 3,1,2 (has longer recovery time than iWS3,1)
ff4,3 (Still the best wall carry)
Damage:
iWS3,1,2
iWS1,4>1
b1,4~df~1+2 (Still needs testing)
b1,4~df~uf1,2 (Still needs testing)
SSL or dash BBP
Wall
W! 1,2,1,4 (Without WB!; Inconsistent now due to fast WALL SLUMP)
WB! FC2 WS1,4,1 (Dont delay, last hit still does 60% due to fast WALL SLUMP; needs more TIMING to execute now)
WB! b1,4~KNK~3,4 (Solid Damage; Easier than WS1,4,1 Ender)
Breakable Wall
Easy
WB! ff2~1+2 WBREAK STUN! (While Charged) db4,1,2
WB! ff2(~1+2)_f1+2 WBREAK STUN! BBP
Medium
WB! uf1 uf1,2 WBREAK STUN! df1 b2,1 db2,2 (OKI)
Hard
WB! iWS 3,1,2 WBREAK STUN! b1,4~KNK~uf1 f1+2
(BIGS) WB!df1 1 3,2,3 WBREAK STUN! b1,4~KNK~uf1 BBP
Low Parry B!
BBP
df1 b2,1 db2,2 (OKI)
f4~df~uf1 f4~df~uf1 b2,1+2 (OKI)
df1 b1,4~df~uf1 BBP (Strict Timing Required)
MISC
Miscellaneous Juggles
CH b+1+4, b+2,1
CH b+1+4, iWS 3,1,2
CH d2 d3+4(stomp)
uf2,1 d4,2_f4~df~uf1 db2,2 B! (Inconsistent)
OKI Options
NON-MOVING
d3+4 - STOMP!
ff3 (~D) - BOK mixup
d4
db4
SIDEROLLER
d3+4 - STOMP!
d4
db4
BACK ROLLER
f2 b1,4~df~uf1 db2,2 B!
b1,4~df~uf1 db2,2 B!
ff4,3 f4~KNK~uf1 db2,2 B!
GU4
d1 (~D) - Guaranteed Counter Hit to Juggle
b1 - Guaranteed Counter Hit to Juggle
d4,2 - Guaranteed Counter Hit!
GU3
ff4_ff4,3 - LAUNCH
uf4 - LAUNCH
uf3 - W! Possibility
QUICK STAND
db4,1 - Simplest Option
QUICK CROUCH
ff4_ff4,3 - LAUNCH
uf4 - LAUNCH
uf3 - W! Possibility
Note:
-LOW WALL HIT now does 60%, not the previous 70% dmg
-Max number of wall hits (before an opponent can TECH) INCLUDING Bound is still 6 hits. BUT after the the 3rd hit, the opponent will begin to slump VERY FAST. This is the reason why FC2 WS1,4>1 will whiff
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
Re: BUCKLED BOOBS ~ LEO ~
sadakoKitty wrote:T6:BR Combos:
Launchers
d/f+2
u/f+4
WS 2
KNK 3
ff+4
ff+4,3
U/F,N,4
CH SS1+2
CH d+1(~D)
CH d/f+2+3
CH GU (getup) 3
CH b+1
Magic 4
BOK 2 (Strongest Launcher)
Launchers that need testing if they could still launch:
CH d/b+4
CH KNK 2 - crumple stun; may need a SSR before juggling
Juggles w/ B!
d/f+2_u/f+4_WS 2_KNK 3_ff+4_U/F,N,4
- 3,2,4~df~uf1; db2,2 B! (Same Staple in T6)
- f4~df~uf1 b2,1; db2,2 B!
- b+1,4~d/f~u/f+1; d/b+2,2 B!
- f2; b1,4~KNK~df~uf1; b2,1+2 B! (Strongest Staple+Wall Carry)
ff+4,3
- df1 b2,1; db2,2 B!
- f4~df~uf1; b2,1+2 B!
CH SS1+2_CH d+1(~D)_CH d/f+2+3_CH GU (getup) 3
- iWS4 df1 b2,1 1; db2,2 B!
- iWS4 f4~df~uf1; db2,2 B!
- iWS4 b1,4~df~uf1; db2,2 B!
BOK 2
- f3~D BOK4~df~uf1 b2,1; db2,2 B! (Strongest Combo-Inconsistent)
- f3 b1,4~df~uf1; db2,2B! (Solid Dmg+Consistent)
- uf2 f4~df~uf1; db2,2 B!
CH b+1
- b14~df~uf1 db2,2 B!
CH QCF 2 TECH CATCH
- dash qcf4 b1,4~df~uf1; b2,1+2 B!
Magic 4
- f2 b1,4~df~uf1 db2,2 B! [Strict Timing]
- f2 d1(~D) [for OKI and CROUCH MIXUP]
- f2,2 [CONSISTENT]
Off Axis:
- dash 1 dash 1 b2,1 db2,2 B!
Post B!
Oki:
d1(~D)
b3,1
b2,1+2
Wall Carry:
iWS 3,1
iWS 3,1,2 (has longer recovery time than iWS3,1)
ff4,3 (Still the best wall carry)
Damage:
iWS3,1,2
iWS1,4>1
b1,4~df~1+2 (Still needs testing)
b1,4~df~uf1,2 (Still needs testing)
SSL or dash BBP
Wall
W! 1,2,1,4 (Without WB!; Inconsistent now due to fast WALL SLUMP)
WB! FC2 WS1,4,1 (Dont delay, last hit still does 60% due to fast WALL SLUMP; needs more TIMING to execute now)
WB! b1,4~KNK~3,4 (Solid Damage; Easier than WS1,4,1 Ender)
Breakable Wall
Easy
WB! ff2~1+2 WBREAK STUN! (While Charged) db4,1,2
WB! ff2(~1+2)_f1+2 WBREAK STUN! BBP
Medium
WB! uf1 uf1,2 WBREAK STUN! df1 b2,1 db2,2 (OKI)
Hard
WB! iWS 3,1,2 WBREAK STUN! b1,4~KNK~uf1 f1+2
(BIGS) WB!df1 1 3,2,3 WBREAK STUN! b1,4~KNK~uf1 BBP
Low Parry B!
BBP
df1 b2,1 db2,2 (OKI)
f4~df~uf1 f4~df~uf1 b2,1+2 (OKI)
df1 b1,4~df~uf1 BBP (Strict Timing Required)
MISC
Miscellaneous Juggles
CH b+1+4, b+2,1
CH b+1+4, iWS 3,1,2
CH d2 d3+4(stomp)
uf2,1 d4,2_f4~df~uf1 db2,2 B! (Inconsistent)
OKI Options
NON-MOVING
d3+4 - STOMP!
ff3 (~D) - BOK mixup
d4
db4
SIDEROLLER
d3+4 - STOMP!
d4
db4
BACK ROLLER
f2 b1,4~df~uf1 db2,2 B!
b1,4~df~uf1 db2,2 B!
ff4,3 f4~KNK~uf1 db2,2 B!
GU4
d1 (~D) - Guaranteed Counter Hit to Juggle
b1 - Guaranteed Counter Hit to Juggle
d4,2 - Guaranteed Counter Hit!
GU3
ff4_ff4,3 - LAUNCH
uf4 - LAUNCH
uf3 - W! Possibility
QUICK STAND
db4,1 - Simplest Option
QUICK CROUCH
ff4_ff4,3 - LAUNCH
uf4 - LAUNCH
uf3 - W! Possibility
Note:
-LOW WALL HIT now does 60%, not the previous 70% dmg
-Max number of wall hits (before an opponent can TECH) INCLUDING Bound is still 6 hits. BUT after the the 3rd hit, the opponent will begin to slump VERY FAST. This is the reason why FC2 WS1,4>1 will whiff
UY! angas. xDDDD
Re: BUCKLED BOOBS ~ LEO ~
Miku Hatsune (FTW) wrote:
UY! angas. xDDDD
Offtopic
Me high res ka ng avatar mo?
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
Re: BUCKLED BOOBS ~ LEO ~
sadakoKitty wrote:Miku Hatsune (FTW) wrote:
UY! angas. xDDDD
Offtopic
Me high res ka ng avatar mo?
wala eeh. nakita ko lng yan sa PhotoBucket. xD
Re: BUCKLED BOOBS ~ LEO ~
Breakable Wall
Easy
WB! ff2~1+2 WBREAK STUN! (While Charged) db4,1,2
WB! ff2(~1+2)_f1+2 WBREAK STUN! BBP"
kailangan din ng timing dito. dpat sure kang magb'break ung wall pag gnawa yan. O.O
Re: BUCKLED BOOBS ~ LEO ~
Chobits (FTW) wrote:Breakable Wall
Easy
WB! ff2~1+2 WBREAK STUN! (While Charged) db4,1,2
WB! ff2(~1+2)_f1+2 WBREAK STUN! BBP"
kailangan din ng timing dito. dpat sure kang magb'break ung wall pag gnawa yan. O.O
wall break is confirmable. you have lotsa time to notice the wall break and do what you need to do :D
unless you're king, a.king, lars, and you do wall break iSW
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
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