LAW combos i think so^_^
3 posters
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LAW combos i think so^_^
law is a fighting chef. he has so many bounce combos that i could not do cause there are so many damn combinations, but anyway his combos hit almost every part of a character high,low and middle hits.
I made a few combos myself but i think it is still not very effective but here are some tips:
If a character is like king which is strong in grabs and counter grabs I suggest that you start hitting them on an effective low attack. Like law's dragon tail move. But it is not always that effective so also try the dragon uppercut if you enemy started to notice that you hit him with a low attack. The dragon uppercut is a high attack that flips the enemy to the air so you could start your own juggle and bounce combos.
sorry maikli lang ^_^ hehehe
Knuckle Chef (FTW)
I made a few combos myself but i think it is still not very effective but here are some tips:
If a character is like king which is strong in grabs and counter grabs I suggest that you start hitting them on an effective low attack. Like law's dragon tail move. But it is not always that effective so also try the dragon uppercut if you enemy started to notice that you hit him with a low attack. The dragon uppercut is a high attack that flips the enemy to the air so you could start your own juggle and bounce combos.
sorry maikli lang ^_^ hehehe
Knuckle Chef (FTW)
darksunrise24- Posts : 4
Join date : 2009-06-10
Re: LAW combos i think so^_^
dragon uppercut? ws+2? mid un. medyo unsafe on block but can be mixed with FC df,d,df+3+4 (dragon slide) and WS+1,2
d+3+4,3 is broken!!! LOL joke
Punishment Guide
From standing position
-10 : (f+)1,1,2
-10 : 2,2
-10 : 2,f+2
-11 : 4,3
-11 : f+2+3 throw *breakable
-12 : 3,4 *wall stun
-12 : u/f+1,3
-12 : f+2,2
-12 : standard throws *breakable
-13 : d/f+4
-14 : 3+4 *wall stun
-14 : b+1
-14 to -15 : d/f+2 *juggle, mainly 15frame
-15 : u/f+4 *juggle
-15 : f+3,4 *wall stun
-15 : d+4,3
-15 : long range throws
-16 : b+2
-17 : ff+2,3 *wall stun, difficult with 17frame
-18 : U/F+4,3 *juggle
From crouching position
-10 : FC 1
-11 : ws+1+2 *this is the same as ws+1 in DR
-11 : ws+4
-11 : FC 2
-12 : FC 4
-13 : ws+1,2 *KD + dash oki
-15 : ws+2 *juggle
-18 : FC u/f+4,3 *juggle
standing punisher
ff+2,3, b+2, f+3,4 > f+4,3, d+4,3, 3+4, b+1 > U/F+4, 3,4, f+1,1,2, 2, d/f+2 > u/f+4, 1,1,2
crouching punisher
ws+1,2 > FC 4 > ws+4, ws+2, FC u/f+4,3 > FC U/F+4 > FC 1, ws+1+2
d+3+4,3 is broken!!! LOL joke
Punishment Guide
From standing position
-10 : (f+)1,1,2
-10 : 2,2
-10 : 2,f+2
-11 : 4,3
-11 : f+2+3 throw *breakable
-12 : 3,4 *wall stun
-12 : u/f+1,3
-12 : f+2,2
-12 : standard throws *breakable
-13 : d/f+4
-14 : 3+4 *wall stun
-14 : b+1
-14 to -15 : d/f+2 *juggle, mainly 15frame
-15 : u/f+4 *juggle
-15 : f+3,4 *wall stun
-15 : d+4,3
-15 : long range throws
-16 : b+2
-17 : ff+2,3 *wall stun, difficult with 17frame
-18 : U/F+4,3 *juggle
From crouching position
-10 : FC 1
-11 : ws+1+2 *this is the same as ws+1 in DR
-11 : ws+4
-11 : FC 2
-12 : FC 4
-13 : ws+1,2 *KD + dash oki
-15 : ws+2 *juggle
-18 : FC u/f+4,3 *juggle
standing punisher
ff+2,3, b+2, f+3,4 > f+4,3, d+4,3, 3+4, b+1 > U/F+4, 3,4, f+1,1,2, 2, d/f+2 > u/f+4, 1,1,2
crouching punisher
ws+1,2 > FC 4 > ws+4, ws+2, FC u/f+4,3 > FC U/F+4 > FC 1, ws+1+2
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
Re: LAW combos i think so^_^
Symbols
DSS - b,f if following a punch; b,f,f or b,f,b,f if following a kick.
iDSS - d+1+2
B! - Bound caused by hitting some moves opponent on a floor.
w! - Bound caused by hitting some moves opponent on a wall onto a floor.
W! - Bound caused by hitting some moves opponent on a wall onto a floor.
Notes of B! and W!
You can add guaranteed damage after B! and W!
But there is different between B! combo and W!
Combo section refers to B! combos. Wall combo section refers to W! combos.
B! wB! and WB! moves
f+1+2
f+1+2~d
3rd part of 2,f+2,2
3rd part of f+2,2,2
3rd part of dss f+2,f+2,2
2nd part of b+2,2
dss 2
Launcher d/f+2_u/f+4_ws+2_CH
To carry to a wall without B!
(f+)4,3, dss f+2
(f+)4,3, dss f+2, ff,n+1
(f+)4,3, dss f+2, ff,n+1,2
(f+)4,3, dss f+2, ff,n+1,2,3
(f+)4,3, dss f+2, ff,n+1,1,2,3
(f+)4,3, dss f+2, ff,n+1, ff,n+1
(f+)4,3, dss f+2, ff,n+1, ff,n+1,2
(f+)4,3, dss f+2, ff,n+1, ff,n+1,2,3
(f+)4,3, dss f+2, ff,n+1, ff,n+1, ff,n+2,f+2,1+2
(f+)4,3, dss f+2, 3+4
(f+)4,3, dss f+2, ff,n+1, 3+4
(f+)4,3 dss f+1
(f+)4,3 dss f+3
4,3 dss f+2~1
(f+)4,3,4 dss f+3
4,3,4 dss f+2~1
4,3,4 dss 3+4 [max]
4,u+3, ff,n+1
4,u+3, ff,n+1,2
4,u+3, ff,n+1,2,3
4,u+3, ff,n+1,1,2,3
4,u+3, ff,n+1, ff,n+1,2,3
4,u+3, ff,n+1, ff,n+1, ff,n+1,2,3
4,u+3, ff,n+1, 3+4
4,u+3, ff,n+1, ff,n+1, 3+4
4,u+3, ff,n+2, ff,n+2,2,1+2 [staple]
4,u+3, ff,n+2, ff,n+1, ff,n+2,2,1+2
4,u+3, ff,n+4,3
4,u+3, ff,n+4,3, dss f+3 [max]
4,u+3, ff,n+1, f+3,4
4,u+3, ff,n+1, ff,n+1, f+3,4 *for bigs
4,u+3, ff,b+1,2,2 [max]
Combo using B! without walls (omission : f+2 and 3+4)
4,u+3, ff,n+2, ff,n+2, b+2,2 B!
4,u+3, ff,n+4,3 dss 2 B!
(f+)4,3, dss f+2,f+2,2, B!
(f+)4,3, dss f+2, f+1+2, B!
(f+)4,3, dss f+2, ff,n+1, f+1+2, B!
4,u+3, ff,n+1,2,f+2,2, B!
4,u+3, ff,n+1, f+1+2, B!
4,u+3, ff,n+1, ff,n+1, f+1+2, B!
4,u+3, ff,n+2, ff,n+2, ff+1+2 B!
4, 3+4, u/f+1, f+1+2, B!
b+2,3,4, dss f+2,2,2, B!
f+4,3,4, dss f+2,2,2, B!
Other combos
(f+)1, b+2,3,4, dss f+3
(f+)2, b+2,3,4, dss f+3
(f+)4, b+2,3,4, dss f+3
(f+)1, b+2,3,4, dss f+1
(f+)2, b+2,3,4, dss f+1
(f+)4, b+2,3,4, dss f+1
Launcher U/F+3,4_d+2,3
b+2,3,4 dss 2 B!
b+2,3,4 dss f+2,2,2 B!
3+4,f+2,b+2,2 B!
b+2, 1,2 b+2,2 B! ff+2,1,3
b+2, 1,1,2 b+2,2 B! ff+2,3
b+2, 1,2,3 b+2,2 B! ff+2,3
b+2, 2,2,1 b+2,2 B! ff+2,3
4,u+3 b+2,2 B! ff+2,1,3
4,3 dss 2 B! ff2,1,3
Launcher CH 4
ff,n+1 *hard
3+4, ff,n+1
3+4, ff,n+1,2
3+4, ff,n+1,2,3
3+4, ff,n+1, 3+4
3+4, ff,n+1, ff,n+1, 3+4
3+4, ff,n+1, ff,n+1,2,3
3+4, ff,n+1, f+1+2
3+4, ff,n+1, ff,n+1, f+1+2
b+2,3,4, dss f+3
b+2,3,4, dss f+1
b+2,3,4, dss f+2,2,2, B! *dss f+2 must whiff
Launcher U/F+4_CH d/f+4,3_CH ws+4,3_CH FC4,3_CH FC3,4
*dss f+2 combos are only for U/F+4
ws+4, b+2,3,4, dss f+3
dss f+2, ff,n+1,
dss f+2, ff,n+1,2
dss f+2, ff,n+1,2,3
dss f+2, ff,n+1, ff,n+1
dss f+2, ff,n+1, ff,n+1,2
dss f+2, ff,n+1, ff,n+1,2,3
dss f+2, ff,n+1, ff,n+1, ff,n+1
dss f+2, ff,n+1, ff,n+1, ff,n+1,2
dss f+2, ff,n+1, ff,n+1, ff,n+1,2,3
dss f+2, ff,n+1, 3+4
dss f+2, ff,n+1, ff,n+1, 3+4
ws+1, 2, 3+4, f+1+2 B!
ws+4, dss f+2
ws+4, dss f+2, ff,n+1
ws+4, dss f+2, ff,n+1,2
ws+4, dss f+2, ff,n+1,2,3
ws+4, dss f+2,f+2,2 B!
ws+4, dss f+2, f+1+2, B!
ws+4, dss f+2, ff,n+1, f+1+2, B!
ws+4, 2, 3+4, f+1+2 B! [max]
ws+4, 2, 3+4, ff,n+1
ws+4, 2, 3+4, ff,n+1,2
ws+4, 2, 3+4, ff,n+1,2,3
ws+4, 3+4, 2,f+2,2 B! [staple]
ws+4, 3+4, f+1,2,f+2,2 B!
ws+4, 3+4, f+1+2 B! [staple]
ws+4, dss f+2, 3+4, f+1+2 B!
cc, 4,3, dss f+2, f+1+2 B!
cc, 4,3,4, dss f+2,2,2 B!
cc, 4,3,4, dss f+3
Launcher U/F+4,3 *Need to confirm, but should still work the same
2, ff,n+1
2, ff,n+1,2
2, ff,n+1,2,3
2, ff,n+1, ff,n+1
2, ff,n+1, ff,n+1,2
2, ff,n+1, ff,n+1,2,3
2, ff,n+1,2,f+2,2, B!
2, ff,n+1, ff,n+1,2,f+2,2, B!
2, f+1+2, B!
2, ff,n+1, f+1+2, B!
2, ff,n+1, ff,n+1, f+1+2, B!
1, 3+4
2, 3+4
2, ff,n+1, 3+4
f+4,3, dss f+3
Launcher dss 4,3_b+2,3,4
dss 3+4 *from b+2,3,4
2,2,delayed 1,2
f+2, f+2,delayed 2,2 B!
f+2, f+1, d+1,3
f+2, f+1, ff+2,1,3
f+2, f+1, f+1+2 B! d+1,3 *inestable to do B!
b+2,3,4, dss f+3
f+3+4, 2,f+2,2 B! *f+3+4 timing is a bit late. 2,f+2,2 needs delay.
3+4, 1,2,3
f+1+2 B! *Opp. is on FD/FF
f+4,3,4, dss 3
Launcher CH f+2~1_CH BT 2
ff+1+2 B!
b+2,3,4,dss 3 [staple]
b+2,3,4,dss f+2,2,2 [staple]
ff,f+4,3,4, dss f+2,2,2 B!
ws+4 2,2,1 b+2,2 B! ff+2,1,3
Launcher CH 2nd of (f+)3,4
f+4,3,4, dss f+2,2,2 B!
f+2,2,2 B!
d/f+2 launch *near
Launcher ff+3+4
f,n, 4,u+3, ff,n+1
f,n, 4,u+3, ff,n+1,2
f,n, 4,u+3, ff,n+1,2,3
f,n, 4,u+3, ff,n+1, 3+4
f,n, 4,u+3, ff,n+1,1,f+2,2, B!
f,n, 4,u+3, ff,n+1, ff,n+1, ff+1+2, B! [max]
b+2,3,4, dss f+2,2,2, B!
f+4,3,4, dss f+2,2,2, B!
f+4,3, dss f+2, ff,n+1, f+1,2,3
f+4,3, dss f+2, ff,n+1, 3+4
f+4,3, dss f+2, ff,n+1, ff+1+2, B! [staple]
FD/FT low kick
ws+4, (dss) f+2,2,2, B!
ws+4, (dss) 2, ff,n+1, ff+1+2, B!
ws+4, (dss) f+2, ff,n+1, ff,n+1, ff+1+2, B!
ws+4, (dss) f+2, ff,n+1, ff,n+1,2
ws+4, (dss) f+2, ff,n+1, ff,n+1,2,3
Post B! Combos
ff,f+4,3, dss 3 *very hard
ff,U/F+4,3 [staple]
ff+2,1,3 [staple]
ff+2,3
3+4
d+1,3
d+4,3
f+1+2 *for oki
Low Parry
(f+)4,3,4, dss f+3
(f+)4,3, dss f+2, ff+213
b+2,3,4, dss f+3
d/f+1, 4,3,4 dss f+3
For wall carry:
d/f+1, ffn1 ,ffn 1, ffn1, ff 1,2,3
f+4,3 dssf+2, ffn2,f+2, 1+2
*Unconfirmed but probably work
(f+)3,4
3+4, 1~
3+4, 1, 1, 3+4
3+4, 1, 1, ff,n+1,2,3
b+1,2,2
Wall Combos
dss 2 WB!
f+1+2 WB!
f+2,2,2 WB!
2,f+2,2 WB!
d/b+4,4 [staple] *2nd 4 is 70%
U/F+4,3 *the 3 is 70%
b+2,3,d+4 *the d+4 is 70%
b+2,3,4
f+4,3 dss f+3 [see Note]
*Unconfirmed but probably work
f+4,u+3 *u+3 is 70%
d/f+1, f+4,u+3 *u+3 is 70%
d/f+4,3 *3 is 70%
b+1,2,2
2,f+2,1+2
f+2,2,1+2
db+2,4
[Note]
difficulty of dss f+3 ender *info unchanged from T6 thread
Very easy for the two bigs - Kuma, Jack6
Easy for other bigs - Marduk, Bob
Stable for mids - King, AK, Miguel
A little unstable for mid-mid - Kaz, DVJ, Bruce, Feng, Ganryu, Baek, Whoarang, Dra, Eddy. etc
Unstable for some smalls - Lee, Law, Steve, Lili, Christie, etc
Very hard for other smalls - Lei, Asuka, Anna, Nina, Julia, Leo, Roger, Wang, etc
Impossible? - Xiaoyu, Zafina
Wall Stun moves
1,2,3 *3rd part
CH 4
(f+)2,2,1+2 *3rd part
b+1,2,2 *3rd part
3+4
b+4,3 *2nd part
(f+)3,4 *2nd part
d/f+3,3,4 *3rd part
f+2~1
ff+3
d+1,3 *2nd part
b+3
fff+3
FC U/F+4 or FC U/B+4 or FC U+4
(f+)2,2,1+2 *3rd part
dss f+1
dss 3
dss 3+4
dss f+3
BT u/f+1
BT 2,2 *2nd part
BT 3
BT 4,3 *2nd part
from floor middle kicks
Shoulder tackle
10 strings
DSS - b,f if following a punch; b,f,f or b,f,b,f if following a kick.
iDSS - d+1+2
B! - Bound caused by hitting some moves opponent on a floor.
w! - Bound caused by hitting some moves opponent on a wall onto a floor.
W! - Bound caused by hitting some moves opponent on a wall onto a floor.
Notes of B! and W!
You can add guaranteed damage after B! and W!
But there is different between B! combo and W!
Combo section refers to B! combos. Wall combo section refers to W! combos.
B! wB! and WB! moves
f+1+2
f+1+2~d
3rd part of 2,f+2,2
3rd part of f+2,2,2
3rd part of dss f+2,f+2,2
2nd part of b+2,2
dss 2
Launcher d/f+2_u/f+4_ws+2_CH
To carry to a wall without B!
(f+)4,3, dss f+2
(f+)4,3, dss f+2, ff,n+1
(f+)4,3, dss f+2, ff,n+1,2
(f+)4,3, dss f+2, ff,n+1,2,3
(f+)4,3, dss f+2, ff,n+1,1,2,3
(f+)4,3, dss f+2, ff,n+1, ff,n+1
(f+)4,3, dss f+2, ff,n+1, ff,n+1,2
(f+)4,3, dss f+2, ff,n+1, ff,n+1,2,3
(f+)4,3, dss f+2, ff,n+1, ff,n+1, ff,n+2,f+2,1+2
(f+)4,3, dss f+2, 3+4
(f+)4,3, dss f+2, ff,n+1, 3+4
(f+)4,3 dss f+1
(f+)4,3 dss f+3
4,3 dss f+2~1
(f+)4,3,4 dss f+3
4,3,4 dss f+2~1
4,3,4 dss 3+4 [max]
4,u+3, ff,n+1
4,u+3, ff,n+1,2
4,u+3, ff,n+1,2,3
4,u+3, ff,n+1,1,2,3
4,u+3, ff,n+1, ff,n+1,2,3
4,u+3, ff,n+1, ff,n+1, ff,n+1,2,3
4,u+3, ff,n+1, 3+4
4,u+3, ff,n+1, ff,n+1, 3+4
4,u+3, ff,n+2, ff,n+2,2,1+2 [staple]
4,u+3, ff,n+2, ff,n+1, ff,n+2,2,1+2
4,u+3, ff,n+4,3
4,u+3, ff,n+4,3, dss f+3 [max]
4,u+3, ff,n+1, f+3,4
4,u+3, ff,n+1, ff,n+1, f+3,4 *for bigs
4,u+3, ff,b+1,2,2 [max]
Combo using B! without walls (omission : f+2 and 3+4)
4,u+3, ff,n+2, ff,n+2, b+2,2 B!
4,u+3, ff,n+4,3 dss 2 B!
(f+)4,3, dss f+2,f+2,2, B!
(f+)4,3, dss f+2, f+1+2, B!
(f+)4,3, dss f+2, ff,n+1, f+1+2, B!
4,u+3, ff,n+1,2,f+2,2, B!
4,u+3, ff,n+1, f+1+2, B!
4,u+3, ff,n+1, ff,n+1, f+1+2, B!
4,u+3, ff,n+2, ff,n+2, ff+1+2 B!
4, 3+4, u/f+1, f+1+2, B!
b+2,3,4, dss f+2,2,2, B!
f+4,3,4, dss f+2,2,2, B!
Other combos
(f+)1, b+2,3,4, dss f+3
(f+)2, b+2,3,4, dss f+3
(f+)4, b+2,3,4, dss f+3
(f+)1, b+2,3,4, dss f+1
(f+)2, b+2,3,4, dss f+1
(f+)4, b+2,3,4, dss f+1
Launcher U/F+3,4_d+2,3
b+2,3,4 dss 2 B!
b+2,3,4 dss f+2,2,2 B!
3+4,f+2,b+2,2 B!
b+2, 1,2 b+2,2 B! ff+2,1,3
b+2, 1,1,2 b+2,2 B! ff+2,3
b+2, 1,2,3 b+2,2 B! ff+2,3
b+2, 2,2,1 b+2,2 B! ff+2,3
4,u+3 b+2,2 B! ff+2,1,3
4,3 dss 2 B! ff2,1,3
Launcher CH 4
ff,n+1 *hard
3+4, ff,n+1
3+4, ff,n+1,2
3+4, ff,n+1,2,3
3+4, ff,n+1, 3+4
3+4, ff,n+1, ff,n+1, 3+4
3+4, ff,n+1, ff,n+1,2,3
3+4, ff,n+1, f+1+2
3+4, ff,n+1, ff,n+1, f+1+2
b+2,3,4, dss f+3
b+2,3,4, dss f+1
b+2,3,4, dss f+2,2,2, B! *dss f+2 must whiff
Launcher U/F+4_CH d/f+4,3_CH ws+4,3_CH FC4,3_CH FC3,4
*dss f+2 combos are only for U/F+4
ws+4, b+2,3,4, dss f+3
dss f+2, ff,n+1,
dss f+2, ff,n+1,2
dss f+2, ff,n+1,2,3
dss f+2, ff,n+1, ff,n+1
dss f+2, ff,n+1, ff,n+1,2
dss f+2, ff,n+1, ff,n+1,2,3
dss f+2, ff,n+1, ff,n+1, ff,n+1
dss f+2, ff,n+1, ff,n+1, ff,n+1,2
dss f+2, ff,n+1, ff,n+1, ff,n+1,2,3
dss f+2, ff,n+1, 3+4
dss f+2, ff,n+1, ff,n+1, 3+4
ws+1, 2, 3+4, f+1+2 B!
ws+4, dss f+2
ws+4, dss f+2, ff,n+1
ws+4, dss f+2, ff,n+1,2
ws+4, dss f+2, ff,n+1,2,3
ws+4, dss f+2,f+2,2 B!
ws+4, dss f+2, f+1+2, B!
ws+4, dss f+2, ff,n+1, f+1+2, B!
ws+4, 2, 3+4, f+1+2 B! [max]
ws+4, 2, 3+4, ff,n+1
ws+4, 2, 3+4, ff,n+1,2
ws+4, 2, 3+4, ff,n+1,2,3
ws+4, 3+4, 2,f+2,2 B! [staple]
ws+4, 3+4, f+1,2,f+2,2 B!
ws+4, 3+4, f+1+2 B! [staple]
ws+4, dss f+2, 3+4, f+1+2 B!
cc, 4,3, dss f+2, f+1+2 B!
cc, 4,3,4, dss f+2,2,2 B!
cc, 4,3,4, dss f+3
Launcher U/F+4,3 *Need to confirm, but should still work the same
2, ff,n+1
2, ff,n+1,2
2, ff,n+1,2,3
2, ff,n+1, ff,n+1
2, ff,n+1, ff,n+1,2
2, ff,n+1, ff,n+1,2,3
2, ff,n+1,2,f+2,2, B!
2, ff,n+1, ff,n+1,2,f+2,2, B!
2, f+1+2, B!
2, ff,n+1, f+1+2, B!
2, ff,n+1, ff,n+1, f+1+2, B!
1, 3+4
2, 3+4
2, ff,n+1, 3+4
f+4,3, dss f+3
Launcher dss 4,3_b+2,3,4
dss 3+4 *from b+2,3,4
2,2,delayed 1,2
f+2, f+2,delayed 2,2 B!
f+2, f+1, d+1,3
f+2, f+1, ff+2,1,3
f+2, f+1, f+1+2 B! d+1,3 *inestable to do B!
b+2,3,4, dss f+3
f+3+4, 2,f+2,2 B! *f+3+4 timing is a bit late. 2,f+2,2 needs delay.
3+4, 1,2,3
f+1+2 B! *Opp. is on FD/FF
f+4,3,4, dss 3
Launcher CH f+2~1_CH BT 2
ff+1+2 B!
b+2,3,4,dss 3 [staple]
b+2,3,4,dss f+2,2,2 [staple]
ff,f+4,3,4, dss f+2,2,2 B!
ws+4 2,2,1 b+2,2 B! ff+2,1,3
Launcher CH 2nd of (f+)3,4
f+4,3,4, dss f+2,2,2 B!
f+2,2,2 B!
d/f+2 launch *near
Launcher ff+3+4
f,n, 4,u+3, ff,n+1
f,n, 4,u+3, ff,n+1,2
f,n, 4,u+3, ff,n+1,2,3
f,n, 4,u+3, ff,n+1, 3+4
f,n, 4,u+3, ff,n+1,1,f+2,2, B!
f,n, 4,u+3, ff,n+1, ff,n+1, ff+1+2, B! [max]
b+2,3,4, dss f+2,2,2, B!
f+4,3,4, dss f+2,2,2, B!
f+4,3, dss f+2, ff,n+1, f+1,2,3
f+4,3, dss f+2, ff,n+1, 3+4
f+4,3, dss f+2, ff,n+1, ff+1+2, B! [staple]
FD/FT low kick
ws+4, (dss) f+2,2,2, B!
ws+4, (dss) 2, ff,n+1, ff+1+2, B!
ws+4, (dss) f+2, ff,n+1, ff,n+1, ff+1+2, B!
ws+4, (dss) f+2, ff,n+1, ff,n+1,2
ws+4, (dss) f+2, ff,n+1, ff,n+1,2,3
Post B! Combos
ff,f+4,3, dss 3 *very hard
ff,U/F+4,3 [staple]
ff+2,1,3 [staple]
ff+2,3
3+4
d+1,3
d+4,3
f+1+2 *for oki
Low Parry
(f+)4,3,4, dss f+3
(f+)4,3, dss f+2, ff+213
b+2,3,4, dss f+3
d/f+1, 4,3,4 dss f+3
For wall carry:
d/f+1, ffn1 ,ffn 1, ffn1, ff 1,2,3
f+4,3 dssf+2, ffn2,f+2, 1+2
*Unconfirmed but probably work
(f+)3,4
3+4, 1~
3+4, 1, 1, 3+4
3+4, 1, 1, ff,n+1,2,3
b+1,2,2
Wall Combos
dss 2 WB!
f+1+2 WB!
f+2,2,2 WB!
2,f+2,2 WB!
d/b+4,4 [staple] *2nd 4 is 70%
U/F+4,3 *the 3 is 70%
b+2,3,d+4 *the d+4 is 70%
b+2,3,4
f+4,3 dss f+3 [see Note]
*Unconfirmed but probably work
f+4,u+3 *u+3 is 70%
d/f+1, f+4,u+3 *u+3 is 70%
d/f+4,3 *3 is 70%
b+1,2,2
2,f+2,1+2
f+2,2,1+2
db+2,4
[Note]
difficulty of dss f+3 ender *info unchanged from T6 thread
Very easy for the two bigs - Kuma, Jack6
Easy for other bigs - Marduk, Bob
Stable for mids - King, AK, Miguel
A little unstable for mid-mid - Kaz, DVJ, Bruce, Feng, Ganryu, Baek, Whoarang, Dra, Eddy. etc
Unstable for some smalls - Lee, Law, Steve, Lili, Christie, etc
Very hard for other smalls - Lei, Asuka, Anna, Nina, Julia, Leo, Roger, Wang, etc
Impossible? - Xiaoyu, Zafina
Wall Stun moves
1,2,3 *3rd part
CH 4
(f+)2,2,1+2 *3rd part
b+1,2,2 *3rd part
3+4
b+4,3 *2nd part
(f+)3,4 *2nd part
d/f+3,3,4 *3rd part
f+2~1
ff+3
d+1,3 *2nd part
b+3
fff+3
FC U/F+4 or FC U/B+4 or FC U+4
(f+)2,2,1+2 *3rd part
dss f+1
dss 3
dss 3+4
dss f+3
BT u/f+1
BT 2,2 *2nd part
BT 3
BT 4,3 *2nd part
from floor middle kicks
Shoulder tackle
10 strings
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
Re: LAW combos i think so^_^
Super Islaw(FTW) wrote:grabeh! haba, i like WC :3s: :2s: :3l: yay!
only useful when you can mix with ws+2, ws+1,2, ws+4. and if you can do it instantly
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
Re: LAW combos i think so^_^
db masarap i spam un?sadakoKitty wrote:Super Islaw(FTW) wrote:grabeh! haba, i like WC :3s: :2s: :3l: yay!
only useful when you can mix with ws+2, ws+1,2, ws+4. and if you can do it instantly
Re: LAW combos i think so^_^
Super Islaw(FTW) wrote:db masarap i spam un?
full launch if block (dont even need to low parry). i dare you to SPAM that
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
Re: LAW combos i think so^_^
ou nga noh mdaling mabasa pg spam na, i fake q n lng ng WS 2 pra juggle ^^,
Re: LAW combos i think so^_^
Super Islaw(FTW) wrote:ou nga noh mdaling mabasa pg spam na, i fake q n lng ng WS 2 pra juggle ^^,
WS+2 unsafe if block
mix with ws+1,2 and ws+4
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
Re: LAW combos i think so^_^
Mel and Rayu can defeat my primary char Eddy, but hirap cla sa Law q, paturo p po :D
Re: LAW combos i think so^_^
Super Islaw(FTW) wrote:Mel and Rayu can defeat my primary char Eddy, but hirap cla sa Law q, paturo p po :D
AFAIK every move that can go in to DSS, you have advantage even if blocked
so practices DSS
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
Re: LAW combos i think so^_^
Super Islaw(FTW) wrote:wat is AFAIK? DSS is the dragon slide ayt? i spam low :D
DSS - b,f if following a punch; b,f,f or b,f,b,f if following a kick.
iDSS - d+1+2
sum moves that can go into dss
(f+)4,3
(f+)4,3,4
b+2,3,4
ws+4
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
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