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BUCKLED BOOBS ~ LEO ~

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BUCKLED BOOBS  ~ LEO ~ Empty BUCKLED BOOBS ~ LEO ~

Post  Deus Ex Machina Tue Jun 09, 2009 10:21 pm

waah...gusto ko gamitin c leo~!!! ala ako alam n combo~!!
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Post  sadakoEliza [UM] Wed Jun 10, 2009 8:00 pm

T6:BR Combos:

Launchers

d/f+2
u/f+4
WS 2
KNK 3
ff+4
ff+4,3
U/F,N,4
CH SS1+2
CH d+1(~D)
CH d/f+2+3
CH GU (getup) 3
CH b+1
Magic 4
BOK 2 (Strongest Launcher)

Launchers that need testing if they could still launch:
CH d/b+4
CH KNK 2 - crumple stun; may need a SSR before juggling


Juggles w/ B!

d/f+2_u/f+4_WS 2_KNK 3_ff+4_U/F,N,4
- 3,2,4~df~uf1; db2,2 B! (Same Staple in T6)
- f4~df~uf1 b2,1; db2,2 B!
- b+1,4~d/f~u/f+1; d/b+2,2 B!
- f2; b1,4~KNK~df~uf1; b2,1+2 B! (Strongest Staple+Wall Carry)

ff+4,3
- df1 b2,1; db2,2 B!
- f4~df~uf1; b2,1+2 B!

CH SS1+2_CH d+1(~D)_CH d/f+2+3_CH GU (getup) 3
- iWS4 df1 b2,1 1; db2,2 B!
- iWS4 f4~df~uf1; db2,2 B!
- iWS4 b1,4~df~uf1; db2,2 B!

BOK 2
- f3~D BOK4~df~uf1 b2,1; db2,2 B! (Strongest Combo-Inconsistent)
- f3 b1,4~df~uf1; db2,2B! (Solid Dmg+Consistent)
- uf2 f4~df~uf1; db2,2 B!

CH b+1
- b14~df~uf1 db2,2 B!

CH QCF 2 TECH CATCH
- dash qcf4 b1,4~df~uf1; b2,1+2 B!

Magic 4
- f2 b1,4~df~uf1 db2,2 B! [Strict Timing]
- f2 d1(~D) [for OKI and CROUCH MIXUP]
- f2,2 [CONSISTENT]

Off Axis:
- dash 1 dash 1 b2,1 db2,2 B!

Post B!

Oki:
d1(~D)
b3,1
b2,1+2

Wall Carry:
iWS 3,1
iWS 3,1,2 (has longer recovery time than iWS3,1)
ff4,3 (Still the best wall carry)

Damage:
iWS3,1,2
iWS1,4>1
b1,4~df~1+2 (Still needs testing)
b1,4~df~uf1,2 (Still needs testing)
SSL or dash BBP

Wall

W! 1,2,1,4 (Without WB!; Inconsistent now due to fast WALL SLUMP)
WB! FC2 WS1,4,1 (Dont delay, last hit still does 60% due to fast WALL SLUMP; needs more TIMING to execute now)
WB! b1,4~KNK~3,4 (Solid Damage; Easier than WS1,4,1 Ender)

Breakable Wall

Easy
WB! ff2~1+2 WBREAK STUN! (While Charged) db4,1,2
WB! ff2(~1+2)_f1+2 WBREAK STUN! BBP

Medium
WB! uf1 uf1,2 WBREAK STUN! df1 b2,1 db2,2 (OKI)

Hard
WB! iWS 3,1,2 WBREAK STUN! b1,4~KNK~uf1 f1+2
(BIGS) WB!df1 1 3,2,3 WBREAK STUN! b1,4~KNK~uf1 BBP

Low Parry B!
BBP
df1 b2,1 db2,2 (OKI)
f4~df~uf1 f4~df~uf1 b2,1+2 (OKI)
df1 b1,4~df~uf1 BBP (Strict Timing Required)

MISC

Miscellaneous Juggles
CH b+1+4, b+2,1
CH b+1+4, iWS 3,1,2
CH d2 d3+4(stomp)
uf2,1 d4,2_f4~df~uf1 db2,2 B! (Inconsistent)

OKI Options

NON-MOVING

d3+4 - STOMP!
ff3 (~D) - BOK mixup
d4
db4

SIDEROLLER

d3+4 - STOMP!
d4
db4

BACK ROLLER

f2 b1,4~df~uf1 db2,2 B!
b1,4~df~uf1 db2,2 B!
ff4,3 f4~KNK~uf1 db2,2 B!

GU4

d1 (~D) - Guaranteed Counter Hit to Juggle
b1 - Guaranteed Counter Hit to Juggle
d4,2 - Guaranteed Counter Hit!

GU3

ff4_ff4,3 - LAUNCH
uf4 - LAUNCH
uf3 - W! Possibility

QUICK STAND

db4,1 - Simplest Option

QUICK CROUCH

ff4_ff4,3 - LAUNCH
uf4 - LAUNCH
uf3 - W! Possibility

Note:
-LOW WALL HIT now does 60%, not the previous 70% dmg
-Max number of wall hits (before an opponent can TECH) INCLUDING Bound is still 6 hits. BUT after the the 3rd hit, the opponent will begin to slump VERY FAST. This is the reason why FC2 WS1,4>1 will whiff
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Post  Chobits (FTW) Sun Sep 20, 2009 7:25 pm

sadakoKitty wrote:T6:BR Combos:

Launchers

d/f+2
u/f+4
WS 2
KNK 3
ff+4
ff+4,3
U/F,N,4
CH SS1+2
CH d+1(~D)
CH d/f+2+3
CH GU (getup) 3
CH b+1
Magic 4
BOK 2 (Strongest Launcher)

Launchers that need testing if they could still launch:
CH d/b+4
CH KNK 2 - crumple stun; may need a SSR before juggling


Juggles w/ B!

d/f+2_u/f+4_WS 2_KNK 3_ff+4_U/F,N,4
- 3,2,4~df~uf1; db2,2 B! (Same Staple in T6)
- f4~df~uf1 b2,1; db2,2 B!
- b+1,4~d/f~u/f+1; d/b+2,2 B!
- f2; b1,4~KNK~df~uf1; b2,1+2 B! (Strongest Staple+Wall Carry)

ff+4,3
- df1 b2,1; db2,2 B!
- f4~df~uf1; b2,1+2 B!

CH SS1+2_CH d+1(~D)_CH d/f+2+3_CH GU (getup) 3
- iWS4 df1 b2,1 1; db2,2 B!
- iWS4 f4~df~uf1; db2,2 B!
- iWS4 b1,4~df~uf1; db2,2 B!

BOK 2
- f3~D BOK4~df~uf1 b2,1; db2,2 B! (Strongest Combo-Inconsistent)
- f3 b1,4~df~uf1; db2,2B! (Solid Dmg+Consistent)
- uf2 f4~df~uf1; db2,2 B!

CH b+1
- b14~df~uf1 db2,2 B!

CH QCF 2 TECH CATCH
- dash qcf4 b1,4~df~uf1; b2,1+2 B!

Magic 4
- f2 b1,4~df~uf1 db2,2 B! [Strict Timing]
- f2 d1(~D) [for OKI and CROUCH MIXUP]
- f2,2 [CONSISTENT]

Off Axis:
- dash 1 dash 1 b2,1 db2,2 B!

Post B!

Oki:
d1(~D)
b3,1
b2,1+2

Wall Carry:
iWS 3,1
iWS 3,1,2 (has longer recovery time than iWS3,1)
ff4,3 (Still the best wall carry)

Damage:
iWS3,1,2
iWS1,4>1
b1,4~df~1+2 (Still needs testing)
b1,4~df~uf1,2 (Still needs testing)
SSL or dash BBP

Wall

W! 1,2,1,4 (Without WB!; Inconsistent now due to fast WALL SLUMP)
WB! FC2 WS1,4,1 (Dont delay, last hit still does 60% due to fast WALL SLUMP; needs more TIMING to execute now)
WB! b1,4~KNK~3,4 (Solid Damage; Easier than WS1,4,1 Ender)

Breakable Wall

Easy
WB! ff2~1+2 WBREAK STUN! (While Charged) db4,1,2
WB! ff2(~1+2)_f1+2 WBREAK STUN! BBP

Medium
WB! uf1 uf1,2 WBREAK STUN! df1 b2,1 db2,2 (OKI)

Hard
WB! iWS 3,1,2 WBREAK STUN! b1,4~KNK~uf1 f1+2
(BIGS) WB!df1 1 3,2,3 WBREAK STUN! b1,4~KNK~uf1 BBP

Low Parry B!
BBP
df1 b2,1 db2,2 (OKI)
f4~df~uf1 f4~df~uf1 b2,1+2 (OKI)
df1 b1,4~df~uf1 BBP (Strict Timing Required)

MISC

Miscellaneous Juggles
CH b+1+4, b+2,1
CH b+1+4, iWS 3,1,2
CH d2 d3+4(stomp)
uf2,1 d4,2_f4~df~uf1 db2,2 B! (Inconsistent)

OKI Options

NON-MOVING

d3+4 - STOMP!
ff3 (~D) - BOK mixup
d4
db4

SIDEROLLER

d3+4 - STOMP!
d4
db4

BACK ROLLER

f2 b1,4~df~uf1 db2,2 B!
b1,4~df~uf1 db2,2 B!
ff4,3 f4~KNK~uf1 db2,2 B!

GU4

d1 (~D) - Guaranteed Counter Hit to Juggle
b1 - Guaranteed Counter Hit to Juggle
d4,2 - Guaranteed Counter Hit!

GU3

ff4_ff4,3 - LAUNCH
uf4 - LAUNCH
uf3 - W! Possibility

QUICK STAND

db4,1 - Simplest Option

QUICK CROUCH

ff4_ff4,3 - LAUNCH
uf4 - LAUNCH
uf3 - W! Possibility

Note:
-LOW WALL HIT now does 60%, not the previous 70% dmg
-Max number of wall hits (before an opponent can TECH) INCLUDING Bound is still 6 hits. BUT after the the 3rd hit, the opponent will begin to slump VERY FAST. This is the reason why FC2 WS1,4>1 will whiff


UY! angas. xDDDD
Chobits (FTW)
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Post  HYPER!? Islaw(FTW) Wed Sep 23, 2009 5:00 pm

off topic** aytaw maniwala ni mel na girl c leo XD
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Post  sadakoEliza [UM] Wed Sep 23, 2009 8:17 pm

Miku Hatsune (FTW) wrote:
UY! angas. xDDDD

Offtopic

Me high res ka ng avatar mo?
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Post  Chobits (FTW) Fri Sep 25, 2009 8:44 am

sadakoKitty wrote:
Miku Hatsune (FTW) wrote:
UY! angas. xDDDD

Offtopic

Me high res ka ng avatar mo?

wala eeh. nakita ko lng yan sa PhotoBucket. xD
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Post  HYPER!? Islaw(FTW) Sat Sep 26, 2009 11:34 am

kamuka ung avatar q yan ah
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Post  HYPER!? Islaw(FTW) Sat Sep 26, 2009 11:34 am

kamuka ung avatar q yan ah
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Post  Chobits (FTW) Wed Oct 07, 2009 8:14 am

Breakable Wall
Easy
WB! ff2~1+2 WBREAK STUN! (While Charged) db4,1,2
WB! ff2(~1+2)_f1+2 WBREAK STUN! BBP"

kailangan din ng timing dito. dpat sure kang magb'break ung wall pag gnawa yan. O.O
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Post  sadakoEliza [UM] Wed Oct 07, 2009 7:11 pm

Chobits (FTW) wrote:
Breakable Wall
Easy
WB! ff2~1+2 WBREAK STUN! (While Charged) db4,1,2
WB! ff2(~1+2)_f1+2 WBREAK STUN! BBP"

kailangan din ng timing dito. dpat sure kang magb'break ung wall pag gnawa yan. O.O

wall break is confirmable. you have lotsa time to notice the wall break and do what you need to do :D

unless you're king, a.king, lars, and you do wall break iSW
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