Chanko Paradise (The Ganryu Thread)
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Chanko Paradise (The Ganryu Thread)
Hi guys! I'm currently working on a Ganryu Combo Compilation video, please do support it when it comes out around this February or March :D
Here's a demo sample :3
(btw, pwede na rin tong thread na to as a Ganryu Discussion Thread ^^)
Description:
Certified Tekkenista presents a sample of an upcoming Ganryu Combo Compilation vid for Tekken 6 featuring staple and unique juggles.
(NOTE: Eventually, this clip will not actually make the final compilation video as we found an additional move you can insert before the last move; also, the last move performed in this video can be performed a second longer. With the said edits, the juggle featured can easily be considered a death rage combo.)
Performed and compiled by: ShadowBlader (PMS)
All material used in this video is owned by Namco Bandai Games.
Here's a demo sample :3
(btw, pwede na rin tong thread na to as a Ganryu Discussion Thread ^^)
Description:
Certified Tekkenista presents a sample of an upcoming Ganryu Combo Compilation vid for Tekken 6 featuring staple and unique juggles.
(NOTE: Eventually, this clip will not actually make the final compilation video as we found an additional move you can insert before the last move; also, the last move performed in this video can be performed a second longer. With the said edits, the juggle featured can easily be considered a death rage combo.)
Performed and compiled by: ShadowBlader (PMS)
All material used in this video is owned by Namco Bandai Games.
ShadowBlader (PMS)- Posts : 28
Join date : 2009-09-05
Age : 33
Re: Chanko Paradise (The Ganryu Thread)
Hi guys! Here's a few Ganryu stuff, for the mean time I didn't include any wall stuff yet as you have to master his basic non-wall juggles first in order to successfully time his wall combos. Unlike most characters, Ganryu's juggles usually require a certain timing in the process in order for his moves to connect in a juggle.
GANRYU'S JUGGLES
db+2:
-df+1, 4, 1, 2, 1, 2 B! f+1+2 (beginner, a basic juggle)
-df+4, 1, 2, 1, 2 B! f+1+2 (beginner, a basic juggle)
-b+4, 1, B! dash, df+1, 4, 1, f+1+2 (intermediate, if your dash timing is wrong, there's a possibility of the following happening: a. that 1 at the end of df+1, 4, 1 may not connect; b. the f+1+2 may not connect, although easily solutioned by replacing it with f+3+4, or; c. the bound ender may not connect altogether)
counter hit ws+2:
-uf+1+2~d, (ws+1)*, 2, 1, 2 B! f+1+2 (intermediate, might not be advisable for beginners who aren't used to moves that require quick transition input such as ~d in our case)
while crouching df+2:
-f+3+4 (beginner, recommended if you can't perform the other juggle just right below this one)
-dash, df+1, 4, 1, 2, 1, 2 B! f+1+2 (expert, what makes it complicated is the dash as the timing makes or breaks your juggle and getting the timing right is quite a challenge)
b, db, d, df+1:
-uf+1+2~d, (ws+1)*, 2, 1, 2 B! b, db, d, df+2 (expert, for the obvious reason that you start and end this juggle with what some beginning/intermediate players consider a complicated notation being b, db, d, df+1/b, db, d, df+2 respectively)
FOOTNOTES:
*take note that Ganryu has a move wherein ws+1,2 results to a mid-low; the ws+1 is separate from 2 so you should be executing after ws+1 instead is his 2, 1, 2 bound
GANRYU'S JUGGLES
db+2:
-df+1, 4, 1, 2, 1, 2 B! f+1+2 (beginner, a basic juggle)
-df+4, 1, 2, 1, 2 B! f+1+2 (beginner, a basic juggle)
-b+4, 1, B! dash, df+1, 4, 1, f+1+2 (intermediate, if your dash timing is wrong, there's a possibility of the following happening: a. that 1 at the end of df+1, 4, 1 may not connect; b. the f+1+2 may not connect, although easily solutioned by replacing it with f+3+4, or; c. the bound ender may not connect altogether)
counter hit ws+2:
-uf+1+2~d, (ws+1)*, 2, 1, 2 B! f+1+2 (intermediate, might not be advisable for beginners who aren't used to moves that require quick transition input such as ~d in our case)
while crouching df+2:
-f+3+4 (beginner, recommended if you can't perform the other juggle just right below this one)
-dash, df+1, 4, 1, 2, 1, 2 B! f+1+2 (expert, what makes it complicated is the dash as the timing makes or breaks your juggle and getting the timing right is quite a challenge)
b, db, d, df+1:
-uf+1+2~d, (ws+1)*, 2, 1, 2 B! b, db, d, df+2 (expert, for the obvious reason that you start and end this juggle with what some beginning/intermediate players consider a complicated notation being b, db, d, df+1/b, db, d, df+2 respectively)
FOOTNOTES:
*take note that Ganryu has a move wherein ws+1,2 results to a mid-low; the ws+1 is separate from 2 so you should be executing after ws+1 instead is his 2, 1, 2 bound
ShadowBlader (PMS)- Posts : 28
Join date : 2009-09-05
Age : 33
Re: Chanko Paradise (The Ganryu Thread)
ShadowBlader (PMS) wrote:
counter hit ws+2:
-uf+1+2~d, (ws+1)*, 2, 1, 2 B! f+1+2 (intermediate, might not be advisable for beginners who aren't used to moves that require quick transition input such as ~d in our case)
mas consistent ba toh? ako kasi ws+1 b+2,1 ws+1+2 1+2 B! kinda favor ws+1+2,1+2 B! more sa 2,1,2
only thing i like more with 2,1,2, back ws+1+21+2, di ko matama un mgf ^^;
sadakoEliza [UM]- Posts : 147
Join date : 2009-06-04
Age : 35
Location : QC
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